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假定英语课上老师要求同桌之间交换修改作文,请你修改你同桌写的以下作文。文中共有1...

假定英语课上老师要求同桌之间交换修改作文,请你修改你同桌写的以下作文。文中共有10处语言错误,每句中最多有两处。错误涉及一个单词的增加、删除或修改。

增加:在缺词处加一个漏字符号(∧),并在其下面写出该加的词。

删除:把多余的词用斜线(\)划掉。

修改:在错的词下划一横线,并在该词下面写出修改后的词。

注意:1.每处错误及其修改均仅限一词;

2.只允许修改10处,多者(从第11处起)不计分。

Last Friday afternoon, an old craftsman invited to our class to teach us how to making dough figurines (面人). When the craftsman came into the classroom, we gave him a warm welcome and two boys help him with the tool box. First, he showed us the basic steps and skills of making dough figurines. We stood around him but watched attentively. Then we started to have a try himself. An old man walk around and helped us patient. Finally, we put the figurines we made on the table and took pictures with the old craftsman. Looking on the figurines, we were all very much excited. We hope we can have more activity of this kind!

 

l. craftman + was 2. making--make 3. help--helped 4. but--and 5. himself--ourselves 6. An--The 7. patient--patiently 8. on--at 9. 删除much 10. activity--activities 【解析】1.句意:上星期五下午一个老艺人被邀请到我们班,教我们怎样做面人。句子用一般过去时态的被动语态,根据句意可知在craftman + was。 2. 句意:上星期五下午一个老艺人被邀请到我们班,教我们怎样做面人。how to do sth.怎样做某事,故把making—make。 3.句意:我们给他一个热烈的欢迎,两个男孩帮他拿工具箱。此处是并列的谓语动词,故把help—helped。 4.句意:我们站在他周围,仔细地观看。此处是并列的谓语,故把but—and。 5.句意:我们自己开始尝试。故把himself—ourselves。 6.句意:这个老人四处走动,并耐心地帮助我们。此处特指前面提到的老人,故把An—The。 7. 句意:这个老人四处走动,并耐心地帮助我们。副词修饰动词,故把patient—patiently。 8.句意:我们把雕像放在桌子旁与老艺人拍照。故把on—at。 9.句意:我们非常兴奋。very much不能修饰形容词,故删除much。 10.句意:我们希望我们能有更多的这样的活动。名词用复数形式,故把activity—activities。  
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Kiyoto Saito is trying to change people’s opinion of agricultural work through his unusual attire (打扮). Whether he’s driving a tractor 1. is standing in the fields, Kiyoto is always wearing an elegant suit.

Kiyoto’s family has been planting rice for around 400 years, but as a teenager he 2. (find) the tradition boring and moved to the city. He returned to his native town two years ago,3. (determine) to get involved in the family business.

4. idea of wearing a suit in the fields started as a joke. One day, his brother joked about farming in an elegant suit, but Kyioto took it 5. (serious). He viewed the idea as the perfect way to change public opinion of agricultural work. “Most people think of farmers 6. ‘dirty all day’. I want youngsters to think ‘farming looks fun’” he said.

At first no one seemed 7. (understand) him. Even his family was surprised by his 8. (choose) of farming attire. His grandfather worried 9. (do) farm work in a suit would be dangerous.

Now Kiyoto is famous and has been invited on various television shows. He also has a blog where he regularly 10. (post) his farming experiences and photos of himself all dressed up.

 

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I had a bad habit of skipping to the last pages of a book. I just wanted to see how it ended ______ I was still in the middle of it. This habit ______ first my mom, then my friends, and ______ even my own daughter. Often my ______ wouldn’t be limited just to the books I read but also to what others were ______ as well. Then one day my daughter told me in anger, “Dad, please just read a book one ______ at a lime like everyone else!”

At times I didn’t ______ this bad habit to just books either. I also tried to skip ahead in my own life and ______ out what to do months and even years from now ______ enjoying each day at present. Although I knew that the ______ of my life wasn’t done yet and that I had many pages ______ to go. I still couldn’t control my burning desire to write the ______ of it half-way through. Time and again, I would ______ jump ahead and try to solve every potential (潜在的) problem before it happened. Life, ______, doesn’t work like that. It loves to ______ us, and you never know what new problems, changes or opportunities each new day will ______.

Recently when I found myself living in the ______ again, I felt a voice that gently told me I needed to “live one day at a time.” When I heard those words, I ______, turned the book of my life back to the ______ page, and thanked God for today.

Each of us has to ______ the book of life line by line, moment by moment and trust that our story will be brought to its perfect end.

1.A. since    B. for    C. while    D. because

2.A. confused    B. annoyed    C. delighted    D. embarrassed

3.A. usually    B. obviously    C. accidentally    D. finally

4.A. impatience    B. misunderstanding    C. disappointment    D. disagreement

5.A. saying    B. reading    C. doing    D. watching

6.A. page    B. copy    C. chapter    D. edition

7.A. contribute    B. devote    C. apply    D. limit

8.A. try    B. figure    C. let    D. turn

9.A. on the part of    B. other than    C. instead of    D. on the basis of

10.A. book    B. river    C. picture    D. play

11.A. forgotten    B. left    C. kept    D. regretted

12.A. feelings    B. beginning    C. ending    D. comments

13.A. consciously    B. strangely    C. foolishly    D. critically

14.A. otherwise    B. moreover    C. therefore    D. however

15.A. surprise    B. cheat    C. satisfy    D. frighten

16.A. make    B. bring    C. take    D. award

17.A. present    B. future    C. memory    D. dream

18.A. cheered    B. cried    C. lost    D. smiled

19.A. exciting    B. hopeful    C. favorite    D. right

20.A. write    B. review    C. explain    D. translate

 

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Study Links Video Game Use to Problems in School

A new study warns that too much time spent playing computer games could affect a child’s performance at school. 1. They show that too many hours spent playing games can reduce students changes of success in school.

More than 600 teenagers between the ages of 14 and 16 took part in research project.2. It is said to be the first ever long-term study of information technology on school test results in Northern Ireland.

The study found that teenagers who played computer games less than once a week were more successful in school than those who played them twice a day or more. 41% of the students who used gaming devices two or more times a day received passing grades on school exams.3..

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Many parents say their children are becoming increasingly dependent on computer games. Some have compared gaming to a drug addiction.5. It suggested that computer games can cause children to stay awake late at night. Less sleep makes children tired and unable to pay attention in school the next day.

A. However, the study did not explore addiction.

B. The new games are much different from older ones.

C. The study showed no connection between social media and test results.

D. It took place over a period of three years from 2013 to 2015.

E. Thai compared with 77% of those who rarely played the games.

F. Drug addiction does great harm to their health and performance at school.

G. Britain’s National Children’s Bureau Northern Ireland reported the results of the study.

 

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Belgium is divided into three communities. Each one has its own language and traditions. But the people of Belgium are untied in their love for Belgian potato fries. The fries are prepared and sold the same way in all area of the country.

The Reuters news service reports that potatoes reached Belgium in the 16th century. But it was not until the 19th century that restaurants and others began selling fried potatoes throughout the country as a separate meal.

Recently, a Belgian group launched a campaign aimed at getting the United Nations (UN) to recognize the popular treat. The group wants the UN’s Educational, Scientific and Cultural Organization to place the food on its cultural heritage (遗产) list.

The UNESCO list recognizes more than 300 objects, beliefs and practices. They include Turkish coffee and the traditional Chinese theater known as Peking opera. The list also includes a dance, the Argentinian tango, and the singing of the Aka pygmies of the Central African Republic. UNESCO says the list is “made up of intangible heritage elements (非物质文化遗产元素) that help show the diversity of heritage and raise awareness about its importance”.

Belgian potato fries are traditionally sold in a paper wrapper,or cone, in a “fritkot” There are about 5,000 frikots in Belgium. That means they are 10 times more common as a percentage of the population as McDonald’s restaurants in the Untied States. The national organization of fritkot owners says the small, often unfurnished buildings are much like Belgium itself. It says these buildings combine the country’s acceptance of disorder with a dislike of structures that all look the same. The group says 95 percent of Belgians visit a fried potato hut at least once a year.

1.Belgian potato fries       .

A. were recognized by the UNESCO

B. are well received in Belgium

C. are sold in all food stores

D. didn’t become a separate meal until the 16th century

2.What’s the aim of the Belgian group?

A. To place Belgian potato fries on the cultural heritage list.

B. To prevent other countries producing Belgian potato fries.

C. To show the diversity of Belgian foods.

D. To prove the popularity of Belgian foods.

3.Which of the following is NOT listed in the UNESCO list?

A. Peking opera

B. The Argentinian tango

C. Turkish coffee

D. American restaurants.

4.What does the underlined word “fritkot” in the last paragraph probably refer to?

A. A simple house which is used to live in.

B. A kind of small, unfurnished building.

C. A place where machines are used to make goods.

D. A piece of paper, plastic, or thin metal that covers something.

 

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Do you want to make a difference in your community? The Verizon App Challenge can get you started. The first step is to think of a problem in your community. The next step is to create an app that can solve the problem.

Group of five to seven students in middle school or high school, led by a teacher, can enter the contest. First, teams will compete on a local level. Teams that make it to the next round receive $ 5,000 for their schools. Finalists present their app ideas to judges in a live web conference. Next, the judges pick national winners. The top eight teams receive an additional $ 15,000 for their schools, and each team member receives a Samsung tablet. Plus, the winning teams get the chance to bring their app to life.

A group of six girls from Los Frenos, Texas won the second annual Verizon App Challenge. They came up with the Hello Navi app concept, short for “hello navigation”. The app was designed to help visually impaired (受损的) students navigate (导航) their school. Do you have an app idea that could help solve a local issue? The deadline to register (登记) is November 24. Find more information and register your team at verizonfoundation.org/appchallenge.

Here are some tips from the Verizon Foundation to get you started:

Get your team together for a brainstorming meeting. Write out all the ideas that conic to mind. Don’t ignore challenges. Accept the idea that you can solve a problem that exists in your community. Ask family, friends and people in your community to share their thoughts about problems that they want to see solved.

1.If you want to take part in the Verizon App Challenge, you must       .

A. design a problem-solving app

B. bring the app you created to life

C. work together with seven classmates

D. present convincing views on a local issue

2.How much will the winning team earn in all for their schools?

A. $ 5,000    B. $ 15,000

C. $ 20,000    D. $ 120,000

3.What can we learn about the “hello navigation”?

A. It was first made public in Texas.

B. It won the second prize in the last Verizon App Challenge.

C. It mainly benefited those with poor sense of direction.

D. It aimed to help those with poor eyesight.

4.What is the author’s purpose of writing this passage?

A. To promote a problem-solving app.

B. To call on more students to enter the contest.

C. To share some efficient ways of solving problems.

D. To introduce how to contribute to your community.

 

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