根据所给中文意思完成下列句子(共5小题,每小题1分,满分5分,字数不限)
1.在我的意愿,父母的意愿和篮球教练的意愿之间,我感到左右为难。
I _______________ what I want, what my parents want and what my basketball coach wants.
2.因缺乏相关知识,他认为值得向金融顾问咨询。
He found _______________ to consult a financial adviser for lack of relevant knowledge.
3.在昨天的聚会上Lucy连面都没露一下,更别提向我们叙述她的旅行情况了。
Lucy didn’t even show up at the party yesterday, _______________ gave us an account of her trip.
4.尽管克隆人类胚胎在很多国家还不合法,但一些科学家正在加紧研究,以制造出克隆的人类婴儿。
While cloning human embryos is not legal in many countries, some scientists are already ___________ research in order to produce a cloned human baby.
5.不管是什么原因,你也不能把信撕掉,扔进废纸篓。
_______________, you shouldn’t tear up the letter and throw it into the wastebasket.
缺词填空(新概念考查,根据所给的首字母,写出形式和意义都正确的词,共5小题,每小题1分,满分5分)
1.My friend, Patrick, has always been a fanatical o_______ of Mr. Lane’s Radical Progressive Party.
2.Many owners of private cars are going to offer “free rides” to people on their way to work. This will r_________ pressure on the trains to some extent.
3.He waved d_______________ to his companion, who had been water skiing for the last fifteen minutes.
4.If explosives are used, vibrations will cause the roof of the mine to c_______________.
5.Fishermen and sailors sometimes c_______________ to have seen monsters in the sea.
单词拼写(根据所给的中文提示,写出形式和意义都正确的词,共5小题,每小题1分,满分5分)
1.We follow the _______________(原则)of peaceful coexistence.
2.They have agreed to_______________(参与)in the forthcoming Beijing Tennis Open Tournament.
3.Man is a flexible animal, a being who gets_______________ (习惯于)to everything.
4.The children waited patiently in _______________(期望)of the magician.
5.She had _______________(自愿)entered that chilling world of long silence.
Apparently, the most talked about TV series in China right now is Red Sorghum(红高粱), currently broadcasting on four major networks. And here are a few reasons why you might want to tune in: 1) It’s adapted from the novel Red Sorghum Clan by Nobel Prize-winning author Mo Yan, which already had a renowned film adaptation in 1987; 2) it’s directed by Zheng Xiaolong, best known for helming Legend of Zhen Huan; 3) and it’s Zhou Xun’s first return to the small screen after more than ten years.
After watching almost one third of the whole series, I’m pretty sure the series doesn’t disappoint — and sometimes it’s even better than I expected. But can it have an enduring impact like the Legend of Zhen Huan, or even its film version? I’m a little skeptical.
It’s the same story of the unrest of rural China in the late 1920s and 30s. But if you’ve read the novel or watched Zhang Yimou’s film version, it’s easy to get confused early in the show. There’re quite a few newly added characters, such as Jiu’er’s first love and sister-in-law, and more storylines that you’re just not familiar with.
This doesn’t mean it’s a bad adaptation, though. Whereas the film focuses more on social and political dynamics to reflect the spirit of the novel, the TV series pays more attention to detail and reflects lesser explored aspects of the book. To some extent, it has no choice — a TV series requires more substance to fill in long hours with content. Meanwhile, it’s more accessible to a television audience.
The biggest surprise in Red Sorghum is undoubtedly Zhou Xun. Although she’s mostly known for making movies, Zhou has portrayed a couple of classic TV characters, such as Huang Rong and the young Princess Taiping. Obviously, her elegant pixie-like(古灵精怪的) features haven’t kept her from playing the role of the 19-year-old Jiu’er successfully. Not as natural as Gong Li’s portrayal, though, Zhou certainly delivers a powerful new voice through the character.
Mo’s novel conveys a strong and evocative tone. My concern, also my hope, is that the symbolism of red sorghum, the metaphor for change and loss in a particular time and place, can shine through.
When Zhang Ning , whose pen name was Misha, started drawing manga(漫画) in junior high school, it was a time when Japanese cartoonists occupied most of the Chinese market. She was warned about the poor wage cartoonists earn and the risk of pursuing a career in an industry where China is not yet competitive.
But with the growth of domestic animation and manga industry in recent years, Zhang managed to draw her way up to become one of the country’s top cartoonists. In 2011, the 29-year-old won the Golden Dragon award, one of the most influential awards in China’s manga industry.
Looking back, the graduate of Zhejiang University of Technology said: “It was a dream come true.” Zhang’s success boomed along with the industry. In 2010, according to the National Bureau of Statistics, China’s animation and manga industry was worth 47 billion yuan. It has seen annual growth rates of more than 20 percent in recent years.
These big numbers seem a far stretch from Zhang’s in Hangzhou, Zhejiang province. But she thinks the very reason why cartoonists can enjoy a decent life is the country’s decision to well develop the industry. “The country is not giving us money directly, but it’s creating a market in which we can succeed,”said Zhang.
Apart from government investment, Zhang is also benefiting from technology advances. The Internet has provided a wider platform for cartoonists to publish their work. The electric edition of Zhang’s work ranked the 6th among free book apps on the Apple Store. “I think the Internet has encouraged new cartoonists and given them more chances. Before we could only contribute to magazines and it was difficult to convince the editors to publish our work”, said Zhang. “But when you release your work online, you receive encouragement and support from many netizens. It increases your confidence. ”said Zhang.
New technology has also attracted more people to read comics. “China has entered 3G era. It’s very convenient for people to read on their smart phones when traveling around. It opens comics to a bigger readership,” said Zhang. Only last week, Zhang published her new manga based on the ancient classic Tangzi(汤子) which set during the warring states period. According to Zhang, the inspiration came from wall painting in Dunhuang, Gansu province. She hopes her works will encouraged more people especially the young, to explore the cultural treasures of ancient China. “Chinese youths now need a spirit to help them to realize their dreams,” said Zhang. “Like Kua Fu(夸父) chasing the sun --- people can accomplish great things by choosing to something seemingly beyond their ability. I think that’s my “Chinese dream” and I want to share it with the public through my cartoons.”
1.When Zhang Ning started drawing manga,________.
A. she nearly finished her study in junior high school.
B. Japanese cartoonists took up the majority of Chinese market.
C. Chinese cartoonists could earn so much money.
D. She was encouraged by her teachers.
2.Which statement can be inferred from the passage?
A. Before the widespread use of the Internet, cartoonists merely send the works to magazines.
B. The Internet has been a wonderful platform only for Chinese cartoonists’ works.
C. China’s animation and manga industry will have a promising future.
D. New cartoonists have received support from the people from across China.
3.This passage is mainly about _____________.
A. that Chinese cartoonists are the greatest in the world.
B. that China’s dream of being the top animation and manga nation.
C. that technology alone helps cartoonists to achieve success.
D. that a Chinese cartoonist has chased her dream and lived it.
4.All of the following except _____ have contributed to Zhang Ning’s success.
A. her new manga Tangzi B. technology advances
C. widespread use of Internet D. government support.
It’s midnight already, but the lights in Shi Guang’s dormitory are still on. He and three other students are sitting back to back. They’re all wearing earphones and staring at a computer screen, talking to each other only in words like “charge” or “retreat”. Chen Jiasheng, 22, a senior majoring in electrical engineering and automation at Beijing University of Aeronautics & Astronautics, is a gaming team leader. “ Online gaming is not just about gaming, it’s a community in which we communicate with each other using our avatars(化身),” said Chen. For university students like Chen, online gaming has become more than a fashion – it’s part of life and a way of socializing.
A 2012 research report on online gamers in China released by 17173.com, the country’s leading game information portal, supports this concept. According to the report, university students aged between 19 and 25 make up 58 percent of online gamers, and the proportion is rising every year. “Many of my friends spend more time hanging out in online gaming worlds than in reality,” said Wang Jiaming, 21, a junior law major at China University of Political Sciences and Law. “Personally I feel more powerful in virtual worlds than in real life. I’m more confident.”
According to Zhang Quan, 20, a student in the second year economics major at Renmin University of China, one of the distinguishing features of online games compared with offline games is the gaming experience. Offline games test a gamer’s skill at using a keyboard to beat rivals. “Online games are technically more accessible as you don’t have to master these skills,” said Zhang.
But most online games are based on avatars controlled by another human – they are unavoidably more tricky and unpredictable by a computer. “On the surface we are playing games, but actually it’s real people we are dealing with,” added Zhang. “The only difference is that in these games we communicate with each other in different settings, like wars, magic battles and fantasy worlds.”
By engaging in this interactive gaming experience, gamers become team players and promote their social skills. Chen has even made friends by playing in a team with strangers online. “We coordinated our movements and cooperated with each other to win a battle in the cyberspace. The game was virtual but the brotherhood was real. Most of us are good friends in real life,” said Chen.
1.According to the passage, which statement of the following is true?
A. Online gaming is the only world where the young communicate with each other by using their avatars.
B. Online gaming is important to those aged between 19 and 25.
C. Online gaming has a bad effect on health as university students usually stay up playing.
D. An increasing number of university students play online games.
2.The passage is mostly about ______.
A. some interviews to young people about online gaming.
B. positive effects from online gaming on university students.
C. learning how to co-work with their mates for online gamers
D. the differences between online games and offline ones.
3.The underlined word can be best replaced by ______.
A. competitors B. strangers C. teammates D. partners.
4.Which can be the best title of this passage?
A. Online gaming B. Beyond a virtual reality
C. Virtual cooperation D. Real interaction